Halloween night: five houses on the route are lit up — pull into the glowing parking spot beside one, stop, and a kid hops out to trick-or-treat the door. Then make the school Halloween party before it starts at 8:00. Mind the gators.
You roll out from your own driveway at dusk, one kid already aboard. Gold porches hand out full-size bars (+10 pieces); purple porches are tricks. Every piece of candy is +15 pts.
Golf CartThe trick-or-treat cruiser
SPEED
POWER
ACCEL
HANDLING
Music: “Mischief Maker” by Kevin MacLeod (incompetech.com) — Licensed under Creative Commons: By Attribution 4.0.
◀ ▶ steer · hold GAS to go · BRAKE to slow.
Keys: W / ↑ gas · S / ↓ brake · A / D or ◀ ▶ steer. Hold BRAKE to back up — brake to a stop, keep holding, and the cart reverses. Three solid hits and the cart stalls out — a couple of dead seconds while your crew groans. And mind the river: drive into the water and the cart sinks — everybody climbs out, the clock eats +5 seconds, and you finish the run SOAKED.
Trick-or-Treat Run · Slacktide Games
8:00 came and went — the school lights are off, the candy's put away, and the party is done. No candy counted, no score: the round is lost.
Next time: there are only five pumpkin stops, each with its own glowing parking spot in the street. Hit the ones you pass, keep rolling, and be at the school before 8:00.
The gators aren't going anywhere.